Location: Woodland Hills, California, 91367, United States of America
Job Summary:
Job Duties and Scopes:
- Architect, implement, and support various significant features for the Call of Duty franchise.
- Design and optimize dynamic systems to enhance player experience.
- Research advanced techniques for AAA game visuals and performance.
- Collaborate with engineers and content creators on technical design.
- Support performance analysis, memory budgeting, and provide mentorship.
Required Skills:
- Proficiency in C++ programming.
- Excellent debugging and performance analysis skills.
- Knowledge of 3D math and algebra.
- Ability to work independently and self-motivate.
Required Experiences:
- 5+ years in core game technology development.
- Significant contributions to five or more shipped games.
- Experience in architecting and debugging threaded systems.
- Background in graphical and asset pipeline feature architecture.
Job URLs: